-------1.14.0 CHANGE LOG--------

-updated pack icon- It's a gold background this time!
-added barrel texture
-changed crafting table texture from a barrel to a wooden crate
-changed dried kelp block from a wooden crate to a leafy green texture. The sides of this block can be used to recreate the scale texture used on the walls of the Puppet Ganon Arena from Wind Waker.
-added corn flower texture based on the Silent Princess flower from Breath of the Wild
-added wither rose texture
-added texture for suspicious stew based on, of course, the dubious food from Breath of the Wild.
-changed sugar cane item and block texture to something a bit browner and less like bamboo
-added bamboo item texture using what used to be sugar cane
-added textures for black dye, brown dye, blue dye, red dye, yellow dye, green dye, and white dye.
-changed texture of ink sac - based on "octo balloon" from Breath of the wild, but coloured black so as not to confuse with the Rotton flesh texture which is based on "Monster Guts" from Link Between Worlds
-Revamped villagers for 1.14. now Plains, Desert, Jungle, Savanna, Snow, Swamp, and Taiga; are Sheikah, Gerudo, Deku Scrub, Goron, Anouki, Zora, and Rito respectively.
-Villager professions added. Armorer based on Barnes from TP, Cartographer is still Tingle, Cleric (who operates brewing stand) based on Doc Bandam, Fisherman based on Salvage Corp, Mason based on Gorons from BotW.
-Villager level badge has been made smaller and moved to the left hip, rather than on the front of the villager.
-Changed generic zombie villager to generic gibdo. biome specific zombie villagers are based on the races of the villagers.
-Pillager added based on Bulblin from TP.
-Ravager added based on Bulbo from Spirit Tracks, with horns based on Lord Bulbo from TP.
-Added Wandering Trader based on Beedle since Beedle is no longer the butcher.
-Added Trader Llama decor
-Added fox and snow fox based on the "mutt" from Link's Awakening. Also made an alternate fox form based on Keaton from MM.
-Added signs of all wood-types
-Added pandas inspired by various personalities from the Zelda universe. The rarest panda type is based on Moosh from the Oracle games.
-Added some new cats
-Added Brown Mooshroom
-Added Leather Horse Armor
-Updated Status Effect Icons
-Added crossbow based on Linkle's simple crossbow from Hyrule Warriors. Why not the Hylian Crossbow from Links Crossbow Training? Cause that's the ugliest crossbow ever created.
-Added item texture for Banner Patterns, and they're even different looking depending on the pattern, so take that, vanilla pack!
-Revised Paintings for new system
-Made new furnace texture and gave the old furnace texture to the blast furnace.
-Revised Dropper and Dispenser textures since their sides are affected by changes to furnace.
-Added Smoker texture
-Added Campfire
-Added fletching table based on archery target from Link's Crossbow Training
-Added Cartography table
-Added Composter
-Added Grindstone
-Added Jigsaw Block
-Updated Smooth Stone Slab with new naming
-Added Lantern
-Added Sweetberry and sweetberry bush based on the wildberries from BotW
-Added Lecturn
-Added Loom
-Added StoneCutter
-Added Smithing Table
-Gave oxeye daisy texture to lily of the valley and made a new oxeye daisy texture.
-Added GUI menus for various new menus.
-Added smoke particles
-Revised formatting of other particles
-Added sound effects for villagers that would be generic enough to suit all races
-Added sound effects for Bulblin Pillagers based on Bokoblins from Wind Waker.


-------1.13.1CHANGE LOG--------
-revised the netherrack texture to tile a bit better.
-fixed horse/llama inventory to properly indicate what equipment goes where
-updated map icons to include marked banners (based on the map waypoints in Breath of the Wild)
-updated filenames to match 1.13.0 standards
-added missing item texture for End Crystal based on Twilight Princess's "sol" orbs
-changed fireball icon
-added icon for spectral arrow based on Wind Waker's light arrows
-changed the various dyes to look like the glass viles of Kochi's dye shop in Breath of the Wild. No more honey pots!
-added knowledge book
-added trident based on Breath of the Wild's "Lightscale Trident"
-added sea pickle based on Like Like.
-added Nautilus shell
-Added turtles based on the "snapper" enemy from Majora's Mask and added all turtle-related blocks and items.
-Changed buckets to resemble the empty jars from Wind Waker, and updated the potion bottles to resemble those from Breath of the Wild.
-Added dolphin entity based on the fishmen from Wind Waker.
-Changed creeper to look like a guardian of some kind from Breath of the Wild.
-Added phantom based on Molgera boss from Wind Waker
-Added Drowned mob based on Zola (enemy Zora from Link to the Past and others)
-Added Coral and coral related items (Dead coral based on the "reefs" from Wind Waker. pairs well with light grey terracotta)
-Added stripped wood and revised some of the other wood blocks
-Added new trapdoors for the non-oak woods.
-Added sea grass and tall sea grass
-Added Knowledge book
-Added entity textures for fish
-Added textures for Christmas gift chests, based on different Wind Waker chests. I thought this might be useful with some kind of mod that lets you place those chests as unique entities.
-Added blue ice. pairs well with diamond block.
-Added dried kelp block. We keep our kelp in crates.
-Added Conduit
-Added Slow Falling (deku leaf) Conduit Power (Zora Mask) and Dolphin's Grace (Fishman) status effect icons
-Changed the Levitation status icon to an Octo Balloon from Breath of the Wild.
-Updated "toasts" and "recipe book" files in the gui folder.
-Revised ALL of the horse model textures to fit the new, simplified horse style. WHAT A CHORE!
-Revised blockstates for stone, netherrack, sand, red sand, and bedrock to reflect new format so that they are always facing the same direction.
-Gave the Illusioner some well-deserved arms.
-Added font for English characters based on the Reggae font used in Wind Waker. If you don't like it, or find it hard to read, you can change the name of the file "ascii.png" located in assets/minecraft/textures/font
-Added dead coral fans
-Shamelessly added plus signs a the beginning and end of the folder name to put my pack right at the top of your list.
-Added an almost encyclopedic amount of alternate swords based on those throughout the zelda series. Simply rename an item using an anvil to unlock the alternate item. Here's a cheat sheet:

---WOODEN SWORDS:
NES Sword

---STONE SWORDS:
Boko Machete
Kokiri Sword
Ravio Sword
Traveler's Claymore
Traveler's Sword

---IRON SWORDS:
Blue Foursword
Darknut Sword
Demon Carver
Eightfold Blade
Eightfold Longblade
Feathered Edge
Green Foursword
Knight's Broadsword
Knight's Claymore
Phantom Knight Sword
Picori Sword
Purple Foursword
Rapier
Razor Sword
Red Foursword
SNES Sword
Soldier's Broadsword
Soldier's Claymore
Vicious Sickle
White Sword
Windcleaver
Zora Sword

---GOLD SWORDS:
Edge of Duality
Ganon's Sword
Gerudo Scimitar
Gilded Sword
Golden Claymore
Moonlight Scimitar
Royal Broadsword
Royal Claymore
Scimitar of the Seven


---DIAMOND SWORDS:
Ancient Bladesaw
Ancient Short Sword
Biggoron's Sword
Demise's Sword
Demon Tribe Sword
Fierce Diety Sword
Flameblade
Frostblade
Goddess Sword
Great Fairy's Sword
Great Flameblade
Great Frostblade
Great Thunderblade
Guardian Sword
Guardian Sword+
Guardian Sword++
Lokomo Sword
Lynel Sword
Magical Sword
Master Sword
Mighty Lynel Sword
Phantom Ganon's Sword
Phantom Sword
Royal Guard's Claymore
Royal Guard's Sword
Savage Lynel Sword
Scimitar of Twilight
Silver Longsword
Sword of the Six Sages
Thunderblade
Usurper's Scimitar

---IRON PICKAXES:
Iron Sledgehammer

---DIAMOND PICKAXES:
Boulder Breaker
Cobble Crusher
Stone Smasher

---IRON AXES:
Double Axe

---WOODEN SHOVELS:
Soup Ladle

---Fishing Rod:
Hookshot

---BEETROOT:
Jabbernut





-------1.12.2CHANGE LOG--------
-revised mossy cobblestone to look nicer in conjuction with regular cobblestone
-new sound effects for explosions, totem item, and teleporting
-removed blockstates that were a remnant from another resource pack I used for reference to learn about block properties.
-changed the falling water droplet particle
-Horse colours and markings adjusted in response to Breath of the Wild
-Revised beef, steak, raw & cooked chicken, wheat, beetroot, beetroot soup, egg, stone axe, wood sword in response to Breath of the Wild
-Revised chiseled quartz and chiseled stone, because both of those blocks were kind of lousy textures before.
-Revised gold block to look less repetetive when placed side-by-side
-Added an uncommon chicken variant for Optifine users based on the Breath of the Wild style of Cucco
-Added mob variants for Butcher and Librarian based on Tingle's brothers, and Beedle's clothes from his various appearances.
-Added shulker box menu
-Added Textures for concrete and concrete powder
-Revised the colors for hardened stained clay (now terracotta) and gravel to harmonize with the new concrete blocks and minimize redundancy of colors with same.
-Added Parrot textures
-Added textures for all 16 beds
-Added Illusioner based on maritime wizzrobe
-Added sound effects for vindicator, evoker, vex, guardian, and ghast
-Changed melon and pumpkin seeds to resemble bokobaba seeds
-Replaced horse armor textures for less lazy ones based on saddles and bridles from Breath of the Wild.
-Added textures for Advancements menu.
-Added recipe book
-Added Glazed Terracotta. Some are designed to look nice in a variety of configurations, others were just used to fill roles that were missing like a second gold block with a Triforce design to replace the old gold block texture.
